Some anon asked for a WIP of the lithographies.
Here you go, man…
(Seriously, thoughts on this?)
It’s already been stated that Eridan and Nepeta wear their moirails colors
Eridan’s rings (back when he and fef were moirails)
and Nepeta’s hat, tail, and shoes.
Now the question is why? Why do these two wear their partners colors, while Feferi and Equius do not? What Nepeta and Eridan have in common is both Eridan and Nepeta are lower on the Hemo-spectrum than Equius and Feferi.
Here is my theory. The moirail with lower blood will wear the highblood’s color, not out of devotion, but for protection.
We all know Alternia is a pretty violent place, and there is no consequence for a highblood killing a lowblood. We also know that moiraillegiance serves as a means for soothing and controlling highbloods who would otherwise be dangerous. AND we know that moirails can be extremely vengeful when their parnter is killed.
So in order to prevent accidentally killing a highblood’s moirail and setting them off on a murderous rampage, the lowblood wears the highblood’s color to show they are “taken”.
Eridan doesnt wear as much pink. He is a seadweller, and immune to most hemo-spectrum related killings. However, his moirail is the Heiress, and pretty damn important, so it thus marks his importance as her moirail. It also warns his potential killer that they have the wrath of the heiress on them if they were to actually kill him.
Nepeta on the other hand, wears a whole lot of blue. Since she is practically a lowblood, she needs to make it pretty clear that she’s under the protection of a blue-blood.
So basically, wearing your moirail’s color is a warning sign. Equius and Feferi allow Eridan and Nepeta to wear their blood colors as a “bitch step off this is mine” sign to people who might want to hurt them.
(Don’t know your God Tier? Take the God Tier test here!)
My take on the God Tier and the way they are used in battle. None of these can be considered canon unless Hussie himself confirms it, either in comic or on his blog, so please do not consider them canon! Thank you! If you have any questions, feel free to send me an ask.
Heir: an offensive class that defends themselves using their aspects. More or less similar to a warrior, although it can vary between aspects. With offensive aspects, they use their aspect physically to attack the enemy and defend themselves. With supportive aspects, they use their aspect against the enemy by sending powerful physical attacks against said enemy that lowers the enemy’s defense (depending on the aspect).
Witch: an interchangeable class, Witches are dependent on their aspects, and they manipulate their aspect to benefit their team. Witches paired with offensive aspects typically serve as offensive players, but when paired with defensive / elemental aspects, they instead use their aspect to debuff the other team.
Seer: a supporting class, they root out the weaknesses of the opposing team and use the weaknesses against them. Different aspects define different ways of detecting and using the weaknesses, as well as what said weaknesses are. A Seer of Heart could see your innermost desires and crush them before your eyes, while a Seer of Doom could see the ways to go about ensuring your demise.
Knight: a defensive class, they defend others by using their aspect. Having low attack but high defense, Knights die more often in battle than other classes. A Knight combined with an offensive aspect will attack the enemy in order to let their friends flee if they are weaker, and a Knight combined with a defensive / elemental aspect will use that aspect to weaken the enemy instead of attack.
Thief: offensive tank. Similar to the Rogue class, but instead of giving the buffs to the team, they give the buffs to themselves and go all out on offensive against the opponent. Sometimes they steal their own ‘negative’ sides or emotions and give it to the other team, such as a Thief of Rage. A Thief of Rage would take their own rage and curse the other team with it, causing them to go beserk, while they become calm-minded and more prepared.
Maid: a supportive class that uses their aspect to power up other team members. Maids use their aspects to buff the team, such as Regen (for Life) or Haste (for Time). Often enough, however, they can also use this against the other team, weakening them for short periods of time so that stronger members of their own team can wipe the opponent out.
Prince: the most powerful offensive class. They are literally destroyers, with the highest physical attack and the lowest defense, and their aspect is what they ‘destroy’ in the other team. A simple but extremely dangerous class, Princes paired with offensive aspects deal extremely high physical damage, but when paired with defensive aspects, they can completely destroy a person from the inside out while keeping them very much alive.
Page: a supportive class that acts as a war medic, in a sense. They have the defensive abilities of a Knight but instead of using their aspect to protect, they use it to heal other members of their team, using their high defense to keep their own health high while expending themselves for the sake of their team members. Pages combined with offensive aspects use the typical healing qualities of the aspect, but when combined with defensive / elemental aspects, they use it to cheer on their friends, by taking away debilitating status effects instead of replenishing their health.
Sylph: an interchangeable class, Sylphs are known for being extremely powerful no matter what aspect they have. Players with this Tier are known for having surprisingly unusual qualities in their personality that one might not detect otherwise, and this reflects in their powers. Sylphs paired wait until they have low health to deal powerful physical attacks to the opposite team, while when paired with defensive aspects, they use their aspect to lower the health and defense of the opposite team slowly, almost unnoticeable, until they deal a sudden powerful physical attack to finish them off. While they are debilitating their enemies, however, Sylphs can also heal other members of their party, losing their own health in the process.
Rogue: an interchangable class, they steal buffs from the opposite team and bestow said buffs on their own team members, expending themselves in the process. Rogues serve as an expendable class due to the fact that they use their aspect in every way possible: to attack and steal. Any buffs stolen are automatically reversed on themselves in the process, but the reversal does not affect the other party members. Therefore, a Rogue of Life who stole Regen from the opposite team would inflict on themselves Curse (the opposite of Regen; drains life), but the other members would still get Regen.
Mage: a defensive class, Mages utilize their aspects to prevent negative effects to befall the team with surprising foresight. While Seers use their aspect to root out the weaknesses in the opposing team, Mages use their aspect to detect their own team’s weaknesses and prevent them from being exposed or used as a weapon. Mages with offensive aspects protect members of the team with low offense, while Mages with defensive aspects protect those with low defense.
Bard: the wildcard class. They aren’t offensive, nor defensive, nor supportive. They use their aspect to invite destruction, chaos, confusion and otherwise, and it’s truly different for each aspect. A Bard with a physical aspect utilizes their aspect to go berserk, causing chaos. A Bard with a defensive aspect unravels the aspect in the opposite team, destroying members from the inside out.
OFFENSIVE ASPECTS: Space, Breath, Mind, Rage, Doom, Light
DEFENSIVE ASPECTS: Blood, Heart, Time, Hope, Life, Void
Note on aspects: each aspect has healing qualities. Space heals physical wounds, Breath keeps players going despite very low health, Mind removes status effects as well as heals mentality, Rage can either calm players gone berserk or spur them into battle, Doom enhances the abilities of players, and Light bestows extra Luck on players to ensure more critical hits. Blood, Life, Heart, and Void heal health points. Hope removes status effects and heals mentality, and Time reverses physical wounds for a short period of time so that players can keep fighting.
“Her fingers, which I have lost track of, to my surprise have come 8etween the petticoat and my skin. The heat of her touch tells me the likely range for the color of her 8lood. I wouldn’t have guessed it to look at her, not with her sign stripped.”
This tells us that heat or lack there of correlates to the color of a trolls blood.
==> Submitted by artisticcaste
This will be useful later for troll blood headcanons.
These have been done for the The Silliest looking-Hair in Homestuck [Hairnalysis Thread] on the MSPA.com forums. With the nearly 5K notes on the previous set, I went a head and done 6 more of them as a gift. Please check out the forum thread if you have any questions/comments and feel free to make your own *especally if you think mine are wrong XD*
Oh boy, a bigger version of the eye canons. This time with the trolls, too.
Hope you’ve had enough of these eyes, hahaha. Maybe now I’ll get to genderbends, or the Homestuck redesigns.
/softly makes love to my computer screen
I promise to make a troll blood colour powers headcanon as soon as more is revealed to us.
I’ve already created a solid, scientific headcanon about Sollux’s yellow blood and telekinesis link, but I’d rather have fully developed headcanons on each colour before posting any.
Till then, ask me stuff, or send me stuff.
a ZIPPER IN THE BACK HELPS WITH GETTING MY SHIRTS ON AND OFF,
sO, uHH, THANKS KANAYA,
Hair Maps for some of the Trolls. These are my interpretations on how these troll’s hair works and perhaps some help if anybody wants to style their hair like one.